Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


another fog question...

This topic is 5621 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

The rendering of fog, depends on your implementation.
As far as I know, there is no method for setting the fog mode explicit, maybe with a fog-Hint, or an extension.

Another approach would be a vertex-shader that writes the fog-coordinate. This can be used for many more advanced fx, like volume fog.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!