• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

tuxx

Getting started in modding?

7 posts in this topic

Hey there, I''m thinking about modding a bit. I''m not sure what kind of mods I want to make, but I have some ideas. I could use NWN, because I have that. I am playing the UT2k3 demo like crazy, so I think I might buy that. I also am interested in U2. I think that I should probably mod U2 or UT2k3, as I here they are the best to mod. Are there any resources to help me get started? Does anyone have experience with this? If so, what is it like? Thanks!
0

Share this post


Link to post
Share on other sites
yer, get gmax. a free modelling tool (a cut down version of 3dsmax). Get a game that has a gamepack for gmax, like c&c renegade. Tis good for noobies.

It's good for the kidneys.




+ + +


[edited by - kuladus on May 4, 2003 3:01:41 AM]

[edited by - kuladus on May 4, 2003 3:02:01 AM]
0

Share this post


Link to post
Share on other sites
Okay. If you want to mod NwN, you can do it with me, and we can botth learn! UT 2003 may be easier. First, get to know the level editor. Try creating simple levels. Find a community Isite, and read tutorials on the editor. If you have ever used GtkRadiant or QeRadiant, the editor should be a breeze. Next, learn modelers. You can use gmax and Maya. Use Maya Personal Learning Edition and GMAX. GMAX is free, and good for modeling. Maya is good for level design. Learn how to model and animate units, weapons, environmental models, and levels. Finnaly, texture. Texturing is hard, but if you want to become a good modder, you will probaly learn it. As for NwN, get with me. I have some experience with the editor. One more thing for UT 2003. Gom to cliffyb.com. This is a website by Cliff Blezinski, and has good UT tips.

This is purple.
This is green.
This is black.
0

Share this post


Link to post
Share on other sites
/**********************************************/
3dBuzz.com has put togethor a website showing how to MOD a lot of the aspects and use the UNREAL egine.

*Note this is more on the 3d/Art/Level side than the programming side.

Worth Checking out as it contains video tutorials...etc. I''m sure a wealth of information that would benefit a lot of people.

http://sv1.3dbuzz.com/vbforum/unr_main.php

-DD

/*********************************************/
I made this post a while back as an announcement. I''m tired and its too much trouble to link.(I''m lazy) So this is a repost. If you are looking for some more forums to check out, head to 3d buzz also. They have a UT modding forum last time i was there.

-DD
0

Share this post


Link to post
Share on other sites
quote:
Original post by Kylotan
The Unreal Wiki seems to be long gone...



Man I hate being a dumbass. Link fixed. Apologies.

ld
0

Share this post


Link to post
Share on other sites