Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


How I can Asynchronously play a wave file in DX9?

This topic is 5678 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do you play a wave file asynchronously in DirectX 9.0? Right now using IDirectMusicSegment I have to wait for the sound to stop before the code continues. I mean, I _can_ start a thread to play the sound, but I''m sure there is a better solution. Segmental fault (core dumped)

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!