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segmentalfault

How I can Asynchronously play a wave file in DX9?

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How do you play a wave file asynchronously in DirectX 9.0? Right now using IDirectMusicSegment I have to wait for the sound to stop before the code continues. I mean, I _can_ start a thread to play the sound, but I''m sure there is a better solution. Segmental fault (core dumped)

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