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steg

index buffers for quads

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Hi all, I have my brute force terrain but it uses triangle lists and I know this isn''t the best method but it was the easiest for me to do. Now, before moving onto CLOD algo''s I want to convert it to use Triangle strips with index buffers, is there any good examples of this anywhere, can''t seem to find much via google. Kind regards, Steve As I get older, my mind becomes more cluttered.

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