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Problem rendering fonts with windows GDI

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hi I have a very funny problem. I am creating textures from fonts by using the windows gdi functions (GetGlyphOutline) this works perfectly for all characters except the A V and some variations of A (with accent) for example. They look crippled (just chaotic lines). But this only happens with Arial. If i use Georgia as font only one special character looks crippled, A and V are correctly rendered. Did anybody encountered something similar, and found a solution? Thanks in Advance Lars

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