Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Rendering tiles

This topic is 5698 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HI How can i render ISOMETRIC tiles in my 3D program, i am using Lightwave but i think it is in all 3D programs almost the same. I want my dimensions to be the same. I hope this is posibble. thx

Share this post

Link to post
Share on other sites
it depends on what you mean with isometric ;-)

do you mean to create stuff for a 2d game with isotiles?
that´s not this heavy...:
create a normal topview square tile of your wanted underground,and save it as bitmap.
in the renderprogram create a square polygon at topview.use the bitmaptile as texture map for the square polygon.
now change to the frontview,and rotate the square polygon 30 degrees to front (x -rotation) and 45 degrees to left(z-rotation).
fit it to your screen,and render it as maybe w 64 x h 32 isotile--->the background colour will be the transparent colour for your isotile.that´s your first groundisotile for an 16x16 dot grid ;-)
if you want to put a building or a tree with bigger size on it,simply put your building/tree in the middle of the square polygon,and double or triple the rendersize and texture mapping for the square polygon as much as needed:128x64 (texture mapping for square polygon double filling),192x96(texture mapping triple filling)...and so on :-)

if you mean to create something like a technical draw with a cube´s frontside will be facing to front,and the rest will be showing something like to the right top back:this can´t be done with rendersoftware without to deform the cube...

tilesets games sprites

[edited by - tiles on May 5, 2003 10:17:58 AM]

[edited by - tiles on May 6, 2003 4:04:05 AM]

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!