Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Ozz

Consistant winding order.

This topic is 5528 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I have a mesh where the polygon winding order isn''t consistant throughout, leading to lighting problems etc... I''m trying to figure out how to go about rectifying this, any ideas or algorithms? Thanks in advance, e.

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!