Light Saber Effect (and something sooo much better)
Why does it messup everything, Matrix? The idea is to draw the sword separately into the empty frame buffer, blur it, capture the frame and blend it on the rest of the world. The catchier part is getting it to be partly hidden from the view in the final image (eg partially behind some obstacle). For this you''d have to draw the geometry as well in the sword''s scene and make it pitch black. Or you could draw the sword as a quad later on and bind the blurred texture to it (which is easier, but might/will introduce artifacts).
This is true. However, I usually apt for the easier solution. Once you have that baseline then go for the gusto - less bugs that way . With radial blur you seem to be bending over backwards for an effect that can be easily done with a particle emitter, but you''re right, it would look neat. On a side note the radial blur on its own wont do the interpolation. You would only still see just a straight light sabre and no trail. To get the trail you need either the interpolative algorithm we talked about or a particle emitter. Add radial blur to either and you will have yourself a neat sabre beam.
As for the effect with the idiot in the background yielding the sabre - cant help you there. Its going to be a while before computers can act that stupid
As for the effect with the idiot in the background yielding the sabre - cant help you there. Its going to be a while before computers can act that stupid
lol I found the original unedited copy, http://www.chadcompton.com/Star_Wars_Kid.wmv
sorry to keep this thread going with off topic posting but I can''t stop laughing
~Graham
sorry to keep this thread going with off topic posting but I can''t stop laughing
~Graham
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