Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


textures for 3d objects...

This topic is 5697 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I was wondering how to make textures for 3d models that were seamless and not distorted... For example say a cube... I know that I can make all of the sides work by having the texture coords scale from 0 to 1 as I go around the perimiter of cube, but then the top will have a seam. How can I keep from getting seams on ANY of the edges without distorting the texture... Dwiel

Share this post

Link to post
Share on other sites
creating seamless good looking tiles is one of the heaviest things...
there are some tutorials around,also some software for doing this.
try to search for "seamless tiles making"

tilesets games sprites

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!