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bzroom

bench mark this please

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will you boyz run this, and reply with your fps, poly/ninja count www.schwingonline.com/fenix.zip [url]www.schwingonline.com/fenix.zip[/url] arrow keys rotate and zoom, home increases the ninja count, end decreases ninja count, f1 toggles fullscreen (u will lose textures), f2 is reverse culling i beelive, and f3 is wireframe, exit exits thanx

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ps. thanx to who ever ig ot his model from i forget, i htink it was umm right on time, or jsut in time, or almost done, a friend of the nehe site.

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Guest Anonymous Poster
(honayboyz) and say other ocmments about it please... like hwo does it look, fo ra bunch of ninjas spinin in circles

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Guest Anonymous Poster
His post was fully understandable to me. It''s all about programming, anyway..

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Specs: ~10MHz CPU, 160MB RAM, 2.0MB Video Card

Hard to tell FPS because it ran better the more zoomed out it was. I think I remember the FPS being around 30 with 1 Ninja at default zoom, tho. Looks good

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Athlon 1.7Ghz - 1GB ram - GForce 4 (64mb) WinXP/OS

34 - 42 fps : 3021 : 1 Ninja : (textured)
50 - 69 fps : 3021 : 1 Ninja : (wireframe)

8 - 9 fps : 27189 : 5 Ninja : (textured)
14 - 15 fps : 27189 : 5 Ninja : (wireframe)

5 fps : 75525 : 17 Ninja : (textured)
8 fps : 75525 : 17 Ninja : (wireframe)

Hope this helps...

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thanx, does anyone know why the view may get screwwed up, it was messed up at school when i ahd the look from xyz''s differnt so when i set them all to 20 20 20 it worked, but 20,10,20 make it imosible to see anything, is it a version thing with gl?

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Why do the console print "Ninjas: 5" when there are nine ninjas on screen? Number of textured ninjas as reported by console:

0 ninja: ~550 frames
1 ninja: ~400 frames
5 ninjas: ~150 frames
17 ninjas: ~60 frames
37 ninjas: ~30 frames
65 ninjas: ~20 frames
101 ninjas: ~13 frames

This is windowed mode, zoomed out enough to show all ninjas.

Dual Pentium III 450 MHz, Geforce2 GTS, Windows 2000.

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cuase i did my calcultor thing kidna stupid here is the code for drawing and printing number of ninjas


  
model2->draw(fcount);
for (int x = ((-factor)+1); x< factor; x++)
for (int y = ((-factor)+1); y<factor; y++)
{
glPushMatrix();
glTranslatef(x*3,0,y*3);
glRotatef(rot,0.0f,1.0f,0.0f);
pModel->draw(fcount);
glPopMatrix();
}



and printing


  
...Ninjas: " <<(((factor-1)*2)*((factor-1)*2)+1) ;


i guess i just never checked it or really cared but htanx for pointing it out, factor is what u adjust with home and end

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Guest Anonymous Poster
3 Ninjas

Computer Specs:
69 Mhz w/ 4 gigs of RAM
OS: Windows 3.11, (for Workgroups no less!)
Trident 1 Mb video card

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0 Ninjas = 1722 FPS
1 Ninja = 1224 FPS
17 Ninjas = 82 FPS
1025 Ninjas (3,289,869 Faces) = 2 FPS

1.6 P4
512 MB DDR Ram
128 MB Radeon 9500 Pro


-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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