Direct Input problem
Ive created an application inwhich a dialog is loaded up as soon as it starts, you enter some values and hit ok then it enters the game. But since im not using exsact mouse coordinates it messes up because im adding the mouse coordinates relative to the previous position.
So if they start at 0,0 and the mouse is in the middle of the app, they will become negative values..
How can i fix this ?
You can get the mouse position at the beginning of the program:
Like that!
.lick
POINT start; // POINT.X & POINT.YGetCursorPos( &start );mouse_x = start.X;mouse_y = start.Y;
Like that!
.lick
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