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Macromedia Director Vs. OpenGL

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Hi, I want to develop a casino game for my pleasure. Im contemplating what tacticts to use. OpenGL or director. Can anyone direct me to a comparrison between the two? I know its apples and oranges but still ... Thanks in advance.

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Apples and Oranges was right. They''re miles apart and almost uncomparable. Director is excellent and very powerful for multimedia and sprite based games so if you can do it in Director, which I know you can, I''d go down that path. OpenGL is a 3D api and would require a hell of a lot more programming and time. Depends whether you want a casino game in realtime 3D or simulated 3D with 2D graphics or simply 2D graphics.
If it''s just for your personal enjoyment and there''s no specific requirement for realtime 3D, then there''s no need to look past Director, it is perfect for doing casino games.
Jules.

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qoute :
Opengl is just an api. You need to learn to program in order to use it.

Duh ... ;-)


difficulty is a lesser issue.
I am more interested to know what might Director be lacking that i might be needing some day that OpenGL can easily suppport.

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Director has limited support for 3D graphics. If you expect to do anything out of the ordinary in terms of particle effects, shaders (er, register combiners/vertex programs) etc, you''d be better off programming in another language and using OpenGL directly.


How appropriate. You fight like a cow.

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