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Alpha_Raptor

help! graduation dependant on this!

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OK, I am in need of some major assistance here! At my Highschool we have a mandatory project called Senior Project. we choose something we are interested in and learn more about it. We write a paper and do an activity of sorts then present it to a borard in late may. I chose game development. My paper is about how to get into the game industray and start my own development studio, and the project is to learn as much about programming and (hopefully) create a working game/demo to show off to the board, I planned to make it similar to the way a person would propose a game to a publisher, showing the demo, explaining the demo and the way it was made, the target/goals, and marketing and financial issues, and other important material. I would just make it more broad in topic and discuss general game dev business plans as a whole versus for the specific game. The problem I''ve come up with is that I need a person to be my ''mentor'' as it seems difficult to find someone in my respective field. What I am asking is for someone to help fill this role for me. It wouldnt require much time on your part (about 2-3 meetings totaling 5 hours at most) and I can conform to your schedule/area to meet with you. I live in Bonney Lake, Washington and need someone who lives anywhere remotly in the greater Puget Sound/Seattle region. I''ll drive to meet wherever is convenient with you and force my schedule to conform with yours. I am pretty desperate as my graduation is balanced on the completion of this. The School (Summner High School)requires that the mentor be "a practicing professional or someone well versed---a minimum of two years experience in the field." and they cannot be another student or recent graduate (within five years but I might be able to convince them to make an acception for someone only 3-4 years past if you are currently in the industry due to my current troubles). Anyone willing to help me please contact me through this thread or by my email: satansnemesis@hotmail.com All help given will be very appretiated and I''ll even buy you coffee or a meal each time we meet. Thank you for your time in reading this and a big thank you in advance for whoever responds. Thank you again, Nate Stewart

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To add on to my plea, I should probably mention what you have to do...

You just have to look at what I am doing and tell me what is OK, whats wrong, and advise me on other things to change/place in it.

Thank you again!

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It takes years to learn how to program well, a year atleast to learn enough programming just to START game programming.

You really dug yourself into a pit.


"Few creatures of the night have captured our imagination like vampires..." Godsmack
DigiCode - My solo company in progress.

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I know...my hope is to make a couple of SMALL demo games, like pong. Right now though Im hoping to just make a couple of tech demos through tutorials from this site and others. Some things like nehe's opengl tuts are what I'm trying now, and im using the Sam's Teach Yourself Game Programming in 21 days book too, but thats now 2 days overdue from the library...

What I am really needing is for someone who understands to just sign off that I am really doing the stuff and give a few pointers. The mentor is to proove that i didnt copy someone else...though in programming that could be hard to proove...so im using unique comments.

[edited by - Alpha_Raptor on May 5, 2003 9:42:56 PM]

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I'm serious, even to make pong, you have to know a programming language first, which at minimum takes 6 months.

The most popular languages for game programming are C/C++, of course there are exceptions.

You just can't do it, there's no way.

I mean even if you learned a bit about the programming language you still have to learn direct3d or opengl.

Sorry to burst your bubble.

//EDIT - it is a very bad idea to try and learn game programming first, because sooner or later it'll just loose you.


"Few creatures of the night have captured our imagination like vampires..." Godsmack
DigiCode - My solo company in progress.

[edited by - Drevay on May 5, 2003 9:52:03 PM]

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You will either have to cheat and pass someone else''s game off as your own, or find a game that you are capable of making, which means no graphics. You could make a text-based blackjack or mastermind game without too much trouble.

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How much time do you have for this project?

If a simple game is all you need, why bother going with graphics?

You can make a complete game out of text. Learn how to use C/C++, especially strings and logic functions.

Honestly, if you spend about 70% of your efforts on design, and the remaining 30% on coding/testing/debugging/upgrading, you will end up with a well thought out, well planned project that will most likely make the grade.

If you MUST use graphics, I suggest you use use something simpler than OpenGL or D3D. Since you are already using C/C++, if you are using Borland you can use BGI for graphics (I used BGI for my senior project and I earned a 98% on mine). If you are using Visual Studio, I suggest using Win32 GDI for graphics. These APIs are much simpler to learn and use, and will suffice for your project.

I may have not suggested the absolute BEST route for you to go, so I'm sure someone else will completely disagree with everything I've said and tell you something else.

It's just the route I'd take if I were in your position.

BTW, I can't meet with you because I do not have 2 years professional experience (although I have 7 years personal ), and I'm nowhere near your location.

Hope that helps. If the coding part becomes way to cumbersome, maybe you can just create a complete design doc for a game idea for your project. It's a lot more complicated than you think, and if documented and explained well, you should do just fine.

-Q


| My Unfinished Page | | I need answers! | | Genaside presents: Hazard Ball | | Maddox |


[edited by - qa303asmguru on May 5, 2003 10:15:01 PM]

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try darkbasic, it should let you whip something up pretty quick. its still going to take a while probably.

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You can always buy game programmers all in one Book and just walk throgh that and you will have a 2D game at the end.

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Thanks a lot for your advice. I agree about a lot of that after the struggles I''ve been going through. I think that I''m going to just change it around a bit, explain the difficulties and lessons I have learned, and show off a couple visual elements, like a spinning opengl 3D cube that I made a while back, and the ''Bouncing Smiley" that I made before, along with any of the lesson code that I used. instead of showing a game, I''ll show aspects of the technical side, and explain the difficulties, and all that I learned about it all.

Does that sound very possible to you? I have some TI calculator BASIC programming experience from freshman/sophmore year that I could apply. It was almost entirely text based programs that I made back then. Showing them a text based calculator adventure game along with some simple 3d animations (aka the spinning cube)and some of my C++ game tut code I worked on and making a solid presentation about it sound like a good idea for me, since I''ve been dabling in some of those tuts since junior year.


Thanx for all of your advise.

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