Archived

This topic is now archived and is closed to further replies.

GekkoCube

converting ogl to dx primitives.

Recommended Posts

I took the code straight from digiben''s (www.gametutorials.com) MD2 Animation Lession/tutorial. I ported it over to directx8.1 with mixed success. I can draw and animate...however, the model (tris.md2) is being with what appears to be randomly triangles. i can still distinguish the model as the model''s figure is roughly in tact. I can show you a screenshot if you''d like. I think the problem might be with the way im drawing the triangles. the tutorial uses GL_TRIANGLE. Under directx I tried using triangle strips, triangle lists, and even triangles fans... and I seem to have to most accurate drawing with triangle strips although still not solid. i also tried all the variations of culling, CCW, CW, and NONE. I can show my source if that is the triangles from ogl to dx is not an immediate problem. thanks.

Share this post


Link to post
Share on other sites
Sounds like a problem with the normals if it is only showing random triangle from the model.

I don''t know if it would have anything to do with one API using left-handed coordinate system and the other using right-handed coordinate system.

Sorry, that''s about as much as I can help you at this point.

Share this post


Link to post
Share on other sites