Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

oto76mm

About DirectDraw in DX7

This topic is 5553 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hope that someone can answer my question 1) When someone say alpha transparencies what it mean ? 2) Does DirectDraw7 support anti-alias ?

Share this post


Link to post
Share on other sites
Advertisement
i can answer about 1.
alpha blending
it''s mean that u can make one color to dissapear.

Share this post


Link to post
Share on other sites
1) Alpha transparencies are what you''d normally think of as "transluscency", often with variable values throughout the entire image (really see-through at one point, completely opaque at others for example).
2) No, unless you do it manually. All DirectDraw really does for you is copy and move memory chunks fast, as well as initialize the screen, etc. Everything else you have to do yourself. Have fun

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!