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VBO tutorials

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It''s an ARB spec, so you can dive into it

I''ve seen one on www.opengl.org, I suppose it''s not the only one around... try google, www.nvidia.com, www.ati.com...

-* So many things to do, so little time to spend. *-

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actualy if you cared to look into extension spec you would see that there are nice full examples how to use it (c++ code) in various ways...

You should never let your fears become the boundaries of your dreams.

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quote:
Original post by dopeflow
yea just looked at them, does using vertex buffer objects give a substantial gain in performance over vertex arrays?



Vertex arrays are client side, VBO are server side.
VA = RAM, VBO = Graphic RAM.

So it can be way faster.


-* So many things to do, so little time to spend. *-

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