VBO tutorials

Started by
7 comments, last by _Madman_ 20 years, 11 months ago
Maybe someone knows where I could find info on these? Don''t want to jump directly to EXT specs. ______________________________ Madman
______________________________Madman
Advertisement
It''s an ARB spec, so you can dive into it

I''ve seen one on www.opengl.org, I suppose it''s not the only one around... try google, www.nvidia.com, www.ati.com...

-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
Delphi 3d has a pretty good overview of it, along with the gl spec it should be all you need.

http://www.delphi3d.net/glext/
Someone that knows delphi should bother to port that demo to c++
actualy if you cared to look into extension spec you would see that there are nice full examples how to use it (c++ code) in various ways...

You should never let your fears become the boundaries of your dreams.
You should never let your fears become the boundaries of your dreams.
yea just looked at them, does using vertex buffer objects give a substantial gain in performance over vertex arrays?
AS far as I''ve seen in opengl.org advanced forums, vbo performace is same, somtimes even better than vao

______________________________
Madman
______________________________Madman
quote:Original post by dopeflow
yea just looked at them, does using vertex buffer objects give a substantial gain in performance over vertex arrays?


Vertex arrays are client side, VBO are server side.
VA = RAM, VBO = Graphic RAM.

So it can be way faster.


-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
Ill run some tests with vertex arrays vs vbo, ill let you guys know.

This topic is closed to new replies.

Advertisement