All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
43
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Graphics and GPU Programming
Balls rolling with friction
Graphics and GPU Programming
Programming
Started by
RodX
May 06, 2003 09:01 AM
-1
comments, last by
RodX
20 years, 11 months ago
RodX
122
Author
May 06, 2003 09:01 AM
Does any one know if it possible to lock openGL vertex arrays on linux (using SDL) as the wglGetProcAddress function can not be used. Cheers, RodX
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Advertisement
Recommended Tutorials
Troubleshooting Physically-Based Content
Visual Arts
Getting Rid of the Windows Message Pump & Solving the ALT-TAB Problem
General and Gameplay Programming
Black Mountain Games
Interviews
Kinect Reception
General and Gameplay Programming
Practical Guide to B-Splines, Part 1: A Graphical Approach
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top