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locking vertex arrays in linux

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Does any one know if it possible to lock openGL vertex arrays on linux (using SDL) as the wglGetProcAddress function can not be used. Cheers, RodX

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Guest Anonymous Poster
The most portable way would be to use SDL_GL_GetProcAddress (see the man page for details).

If you want to use GLX (and thus defeat SDL''s purpose), look for the ARB_get_proc_address extension (glXGetProcAddressARB).


Hope this helps.

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