Archived

This topic is now archived and is closed to further replies.

OklyDokly

Texture Blending and Alpha Testing

Recommended Posts

Hi, I''ve got some code, using 8 bit paletted textures to render a dynamic plasma effect to the screen as a rectangle. I now want to apply this to a monochrome bitmap with a transparent background (using alpha testing) so that the plasma shows up on the non-transparent section of the bitmap only. Just wondering how I''d do this using texture blending, or would I have to hardcode it myself. Is there some way of blending two textures together so that the low alpha values don''t show up in the final blend?

Share this post


Link to post
Share on other sites