quote:Original post by VanKurt Well, 4096 is the standard size of my terrain-textures. But I took a look at Battlefield1942''s textures: They use 8192 maps split up into 64 1024 textures. So I guess they have to use some kind of compression (S3TC?), because 192 MB +Mipmaps are a little to much... ;-)
I''ve also noticed that they store their textures in an intersesting way: A 1024x1024 texture is stored WITH mipmaps and is only 7XX KB big! (The fileformat is .dds) Does anyone know how that is possible?
.dds = DirectX texture file... that means they use DXT1/3 or 5