smooth (antialiased lines) in opengl?
I''m making a clone of an old vetrex game (the in-build one) using opengl (yes it''s 2D/big waste of time) and i wanted to emulate the effect of overlapping smooth lines that you get with the vetrex display. I checked google and came up with an msdn reference. I used the blending settings in their examples, however the lines either became invisible or just thicker. My question is, whats a simple way of implementing antialiased lines in opengl?
The simplest way is to use the multisample extension.
How appropriate. You fight like a cow.
How appropriate. You fight like a cow.
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