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yuxiao

A beginner's question on D3D

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I followed the D3D9 Tutorial, and wrote the following program. However, the triangle cannot be displayed. What is the problem with my program? Thanks a lot. /******* My program: *******/ // Football.cpp : Defines the entry point for the application. // #include "stdafx.h" #include "resource.h" #include <d3d9.h> #define MAX_LOADSTRING 100 // Global Variables: HINSTANCE hInst; // current instance TCHAR szTitle[MAX_LOADSTRING]; // The title bar text TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text IDirect3D9 *g_pD3D; // Direct3D Object IDirect3DDevice9* g_pDevice; // Direct3D Device IDirect3DVertexBuffer9* g_pVertexBuffer; // Vertex buffer typedef struct CustomVertex { FLOAT x, y, z, rhw; DWORD color; } CUSTOMVERTEX; #define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_DIFFUSE) // Foward declarations of functions included in this code module: ATOM MyRegisterClass(HINSTANCE hInstance); BOOL InitInstance(HINSTANCE, int); LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM); int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { // TODO: Place code here. MSG msg; HACCEL hAccelTable; // Initialize global strings LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING); LoadString(hInstance, IDC_FOOTBALL, szWindowClass, MAX_LOADSTRING); MyRegisterClass(hInstance); // Perform application initialization: if (!InitInstance (hInstance, nCmdShow)) { return FALSE; } hAccelTable = LoadAccelerators(hInstance, (LPCTSTR)IDC_FOOTBALL); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } // // FUNCTION InitVertexBuffer() // // PURPOSE Initialize the vertex buffer // void InitVertexBuffer(void) { void* pVertex; CUSTOMVERTEX vertices[] = { { 150.0f, 50.0f, 0.5f, 1.0f, 0xffff0000, }, // x, y, z, rhw, color { 250.0f, 250.0f, 0.5f, 1.0f, 0xff00ff00, }, { 50.0f, 250.0f, 0.5f, 1.0f, 0xff00ffff, }, }; if (D3D_OK!=g_pDevice->CreateVertexBuffer(sizeof(CUSTOMVERTEX)*3, 0, D3DFVF_CUSTOMVERTEX, D3DPOOL_DEFAULT, &g_pVertexBuffer, NULL)) { return; } if (D3D_OK!=(g_pVertexBuffer->Lock(0, sizeof(vertices), &pVertex, D3DLOCK_DISCARD))) { return; } memcpy(pVertex, vertices, sizeof(vertices)); g_pVertexBuffer->Unlock(); } void Render(void) { g_pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 255), 1.0f, 0); if (SUCCEEDED(g_pDevice->BeginScene())) { // Rendering sequences g_pDevice->SetStreamSource(0, g_pVertexBuffer, 0, sizeof(CUSTOMVERTEX)); g_pDevice->SetFVF(D3DFVF_CUSTOMVERTEX); g_pDevice->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1); g_pDevice->EndScene(); } g_pDevice->Present( NULL, NULL, NULL, NULL ); } // // FUNCTION: MyRegisterClass() // // PURPOSE: Registers the window class. // // COMMENTS: // // This function and its usage is only necessary if you want this code // to be compatible with Win32 systems prior to the ''RegisterClassEx'' // function that was added to Windows 95. It is important to call this function // so that the application will get ''well formed'' small icons associated // with it. // ATOM MyRegisterClass(HINSTANCE hInstance) { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_CLASSDC; //CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = (WNDPROC)WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(hInstance, (LPCTSTR)IDI_FOOTBALL); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = NULL; // (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = (LPCSTR)IDC_FOOTBALL; wcex.lpszClassName = szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, (LPCTSTR)IDI_SMALL); return RegisterClassEx(&wcex); } // // FUNCTION: InitInstance(HANDLE, int) // // PURPOSE: Saves instance handle and creates main window // // COMMENTS: // // In this function, we save the instance handle in a global variable and // create and display the main program window. // BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) { HWND hWnd; D3DPRESENT_PARAMETERS d3d_pp; hInst = hInstance; // Store instance handle in our global variable hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 300, 300, NULL, NULL, hInstance, NULL); if (!hWnd) { return FALSE; } if ((g_pD3D=Direct3DCreate9(D3D_SDK_VERSION))==NULL) { return FALSE; // Direct 3D create falure } memset(&d3d_pp, 0, sizeof(d3d_pp)); d3d_pp.Windowed=true; d3d_pp.SwapEffect = D3DSWAPEFFECT_DISCARD; d3d_pp.BackBufferFormat = D3DFMT_UNKNOWN; if (D3D_OK!=(g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3d_pp, &g_pDevice))) { return FALSE; // Cannot create device } InitVertexBuffer(); ShowWindow(hWnd, nCmdShow); UpdateWindow(hWnd); return TRUE; } // // FUNCTION: WndProc(HWND, unsigned, WORD, LONG) // // PURPOSE: Processes messages for the main window. // // WM_COMMAND - process the application menu // WM_PAINT - Paint the main window // WM_DESTROY - post a quit message and return // // LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; // PAINTSTRUCT ps; // HDC hdc; TCHAR szHello[MAX_LOADSTRING]; LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING); switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: // hdc = BeginPaint(hWnd, &ps); // EndPaint(hWnd, &ps); Render(); break; case WM_DESTROY: PostQuitMessage(0); if (g_pVertexBuffer) g_pVertexBuffer->Release(); if (g_pDevice) g_pDevice->Release(); if (g_pD3D) g_pD3D->Release(); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } // Mesage handler for about box. LRESULT CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_INITDIALOG: return TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return TRUE; } break; } return FALSE; }

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