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Simple Geometry from TRIANGLE_STRIP

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I''ve been looking around quite a bit and can''t find the info I''m looking for. What I want to find is some code (C/C++/OpenGL) that explains the most efficient way of producing simple geometrical shapes (cubes, cones, spheres, cylinders) with triangle strips and triangle fans. I''ve been able to do the cube with 3 strips, but I don''t believe this is the most efficient way. (Sort of a brain teaser!)) If anyone has a link please post it! Thanks Check out: Link

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