Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Applying the rotation id D3D

This topic is 5614 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Okay so I have created a correct matrix for rotating my jet. I know its right. lets call this D3DXMATRIX matRot; and I create a new position matrix D3DXMATRIX newPos; Now how do i combine the 2, i tried multiply but the position updates but not the angle? I used MatrixMultiply, is that wrong before I call setTransform on the D3D device? thanks in advance.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!