DirectX using CoCreateInstance

Started by
2 comments, last by Cybertron 20 years, 11 months ago
Is it possible to use D3D and DI using just CoCreateInstance in C++? I found the IID_ for the classes but not the CLSID_
Advertisement
no they use class factorys and have several limitations which prevent the from being created in this way.

consult the lists, http://DISCUSS.MICROSOFT.COM/archives/DIRECTXDEV.html, for a recent discussion on this topic.
find / -name "your base" -exec chown -R us:us {} ;
Wonder why they didn''t just use a plain class with virtual functions instead of all this COM stuff?
not being tied to just c++ is a good reason.
find / -name "your base" -exec chown -R us:us {} ;

This topic is closed to new replies.

Advertisement