DirectX using CoCreateInstance
Is it possible to use D3D and DI using just CoCreateInstance in C++? I found the IID_ for the classes but not the CLSID_
no they use class factorys and have several limitations which prevent the from being created in this way.
consult the lists, http://DISCUSS.MICROSOFT.COM/archives/DIRECTXDEV.html, for a recent discussion on this topic.
consult the lists, http://DISCUSS.MICROSOFT.COM/archives/DIRECTXDEV.html, for a recent discussion on this topic.
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