Render steps methodology with the rotation and the camera
Okay so before the rotation i have the camera pointed straight at the jet, mving the z axis it would come straight to the screen
now I rotate this jet, with it still acting on the z axis it moves to the right now
I am using dx9 vc 7.0. I used the app wizard to generate the classes.
So in the render do I initialize the camera view point each time?
I thinkthats why, like my camera is shifting positions or something.
thanks,
nick
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