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Football (Soccer) Physics

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Well, a ball is going to follow all the standard laws of physics (look into the kinematic equations). To make a sim more realistic, you''re also going to want to add in the effects of rotation, so do a search for rotational motion.

Unless you want to add in a ton of air drag effects, a soccer ball isn''t very hard to simulate, at least when you approximate things a bit here and there.

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Guest Anonymous Poster
You could simulate the Magnus effect to produce swerves etc...

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A-Level physics will help tremendously in programming in physics, especially if you do maths. You really need up to M3, for a football game, as that''s when collisions are done properly.

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Funny you should say that, im doing computer graphics and maths for me final year degree! - Its just theres no point "re- inventing the wheel" in order to do game physics, its alot easier if it has already been done. If you see what i mean.

Thanks anyway

look at www.brownmonster.co.uk for my latest game which was done for me dissertation for me final year of the degree.


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