Traingles coming out black??? WTF!
Thanks Ken, that was what i had figured. This seems to only happen if there is a texture set so this never appeared for me before since I pretty much always use textures.
Maybe this should be mentioned somewhere in the docs?(or is it already?)
Maybe this should be mentioned somewhere in the docs?(or is it already?)
Lighting wont affect this triangle, it''s a lit FVF, I wonder why you came up with lighting. I never faced this problem with lit vertices, so I don''t know whats wrong, I wish I could help you more.
What about mipmapping? If you don''t set all the texture levels on that, it''ll make polys come out black at certain distances.
Just a thought...
Just a thought...
I know you have ruled out lighting but in my application i have to disable lighting in order for the vertices to show their proper color.
No idea why this is though....
No idea why this is though....
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