Converting c++ to VB
As it turns out, SRANDOM returns a float between -1 and 1. I believe the equivilant VB code would be...
x = Rnd * 2 - 1
Is there a better/similar algorithm out there to (fractally) generate terrain, so that you can take any part of the terrain and use it to generate more detailed terrain?
Chris
x = Rnd * 2 - 1
Is there a better/similar algorithm out there to (fractally) generate terrain, so that you can take any part of the terrain and use it to generate more detailed terrain?
Chris
You could do multiple octaves of perlin noise to create a heightmap( and to refine landscape ), and then use the noise data to create a landscape outta the height data?
The reason for the question mark is because i''ve never actually read over the perlin noise spec, ever, and this is just information that i guessed should fit from my understanding of the algorithm. That said, im probably wrong
The reason for the question mark is because i''ve never actually read over the perlin noise spec, ever, and this is just information that i guessed should fit from my understanding of the algorithm. That said, im probably wrong
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