Opengl on videogames

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16 comments, last by Vyse 20 years, 11 months ago
Does PS2 or Gamecube support Opengl?
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IIRC, a middleware package exists that''ll do OGL on the GC. But chances are you''ll be working with the native API on both consoles.

How appropriate. You fight like a cow.
Thanks
Is there any books on PS2 engine programming or Gamecube engine
programming?
Yeah, there''s the manuals you get when you become a registered developer.

How appropriate. You fight like a cow.
Is there no other way to get ahold of programming info than to become a registered developer?

If not, than how is anyone supposed to prepare for a console programming position?
Or what? You'll send the dogs? Or the bees? Or the dogs with bees and when they bark they shoot bees at you?
You prepare for a console programming position by becoming an expert on graphics in general. Once you master D3d, openGL is a breeze and vice versa. Once you master both, whatever API the PS2 uses will be pretty easy too.
quote:
You prepare for a console programming position by becoming an expert on graphics in general. Once you master D3d, openGL is a breeze and vice versa. Once you master both, whatever API the PS2 uses will be pretty easy too.

Learning OpenGL and/or D3D doesn''t really prepare you for programming on the PS2 since it is very, very different. Although you are correct, becoming an expert on graphics (and math) in general is necessary. The best way to learn console programming is to work at a company that is a registered console developer - you have access to the hardware, the manuals and people who have already done it. A close second, for the PS2 anyway, is the PS2Linux kit which comes with the PS2 manuals on DVD.
I believe there is a version of OpenGL for the PS2, at least there was. But to really get speed out of it you have to get down to the metal.
What?
what about linus for ps2? would it support opengl through the os?
The PS2 has no native API, you work on the raw hardware. GC has an OpenGL alike (apparently).

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