Texturing vs. Other Non-Texturing Objects - Houston, we have a problem...
Havent been doing OpenGL for a while, but have been through NeHe pretty far with the tutorials and decided to try some things out myself. Wrote a simple app that first creates a set of GL_QUADS in the upper right corner of the screen with a mask and image (images are 256x256 but masked down to 200x50). This was working fine. I even added in the tutorial with bitmapped fonts being loaded in from a texture file. Still, working great. Then I decided to try and draw a line for a spacer, and what do you know, the line wont show up! For example...
// Button -------------------------------------------------------------------
glLoadIdentity();
glColor3f(1.0f,1.0f,1.0f);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glBlendFunc(GL_DST_COLOR,GL_ZERO);
glBindTexture(GL_TEXTURE_2D, texture[1]);
glTranslatef(1.80f, 1.30f, 0.0f);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(-0.5f, -0.5f, -4.0f);
glTexCoord2f(1.0f, 0.0f);
glVertex3f( 0.5f, -0.5f, -4.0f);
glTexCoord2f(1.0f, 1.0f);
glVertex3f( 0.5f, 0.5f, -4.0f);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(-0.5f, 0.5f, -4.0f);
glEnd();
glBlendFunc(GL_ONE, GL_ONE);
glBindTexture(GL_TEXTURE_2D, texture[3]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 0.0f); glVertex3f(-0.5f, -0.5f, -4.0f);
glTexCoord2f(1.0f, 0.0f); glVertex3f( 0.5f, -0.5f, -4.0f);
glTexCoord2f(1.0f, 1.0f); glVertex3f( 0.5f, 0.5f, -4.0f);
glTexCoord2f(0.0f, 1.0f); glVertex3f(-0.5f, 0.5f, -4.0f);
glEnd();
glEnable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
// ----------------------------------------------------------------------------------------
// Spacer Line -----------------------------------------------------------------------
glLoadIdentity();
glLineWidth(2.0f);
glColor3f(1.0f,1.0f,1.0f);
glTranslatef(xpos,ypos,0.0f);
glBegin(GL_LINES);
glVertex3f(0.0f,0.0f, -4.0f);
glVertex3f(10.0f,0.0f, -4.0f);
glEnd();
// ----------------------------------------------------------------------------------------
And the line never shows up! xpos and ypos are defined earlier as floats so I can move the line inside the program and determine where it should be (easier then guessing and typing in numbers), of which both are initialized to 0.0f. I even tried turning on a few lights, but that had no effect, and even made the bitmap font strings I had turn funky colors. Anybody got an idea? I can email the entire source if needed. Thankx in advance.
*Moving Forward Along the Backward Walkway of Technology*
[edited by - AzHole on May 8, 2003 4:49:12 AM]
I think that there is a problem of coordinates.
The button is drawn at a -4.0f on the Z plane, you activated masking, then you write the line on the same Z coordinates, this means that the line is "into" the button, try drawing it at, for example -3.9f and tell us what appened...
Or try to increase the LineWidth, it''s possible that the distance from the camera makes 2.0 uneffective.
---------------------------------------
There are 10 type of people:
those who knows binary code
and those who doesn''t
---------------------------------------
The button is drawn at a -4.0f on the Z plane, you activated masking, then you write the line on the same Z coordinates, this means that the line is "into" the button, try drawing it at, for example -3.9f and tell us what appened...
Or try to increase the LineWidth, it''s possible that the distance from the camera makes 2.0 uneffective.
---------------------------------------
There are 10 type of people:
those who knows binary code
and those who doesn''t
---------------------------------------
Try disabling texturing while drawing your line:
// Website // Google // GameDev // NeHe // MSDN // OpenGL Extensions //
// Spacer Line -----------------------------------------------------------------------glLoadIdentity();glDisable(GL_TEXTURE_2D); // Disable texturingglLineWidth(2.0f);glColor3f(1.0f,1.0f,1.0f);glTranslatef(xpos,ypos,0.0f);glBegin(GL_LINES);glVertex3f(0.0f,0.0f, -4.0f);glVertex3f(10.0f,0.0f, -4.0f);glEnd();glEnable(GL_TEXTURE_2D); // ... and enable it again// ----------------------------------------------------------------------------------------
// Website // Google // GameDev // NeHe // MSDN // OpenGL Extensions //
Oy, thankyah much guys I reset the image textures to -3.9f (though that wasnt the problem, but thanx for noticing that, cleared up a few other artifacts I had laying around). I also disabled the 2D textures and that worked a treat. Thought I had tried that..oh well..it works now. Much appreciated guys Thanks a lot.
*Moving Forward Along the Backward Walkway of Technology*
*Moving Forward Along the Backward Walkway of Technology*
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