Your Biggest Problem when Programming Game AI?

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9 comments, last by alexjc 20 years, 11 months ago
Structuring code so that it is easy to add to and debug.

I came up with a sloppy finite state machine based on Game Programming Gems I, but I have yet to apply it to a multi-level finite state machine. Plus, when I thought about how what I did would interface with everything else in the game, I shuddered. Way too many messy references. Ew.

I haven''t touched it since then. Developing a good methodology for designing classes around what I''d like to do would probably be a worthwhile venture. Problem is I add what I need from the standpoint of what the class itself needs, instead of designing a multi-class system knowing everything I need to accomplish.
It's not what you're taught, it's what you learn.

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