Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


OpenGL Max number of display lists in opengl 1.2

This topic is 5551 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

In theory, the maximum number of display lists is limited by the range of numbers a GLuint can hold, which is at least ~4.2 billions, but you are likely to run out of memory before you hit that limit

So yes, it''s limited by the memory.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!