• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Run_The_Shadows

Truly Original Games

11 posts in this topic

Ok, this sorta goes with the worst games of the 20th century.... :What is the MOST ORIGINAL game you''ve seen in the last 3 years? I''m talking about a game of a *New* genre or a game that TRULY broke all standards of that genre. -Run_The_Shadows -Run_The_Shadows@excite.com
0

Share this post


Link to post
Share on other sites
I''m not sure how original it is, but your post made me think of it.
Anyone remember that old game on the Mac where you picked a team of robots and played against an opponent. Each turn you and whoever else was playing would create paths for each robot on your team to follow, along with other options like stop and scan west for 3 seconds and shoot if you see an enemy, then move along this path, scan again, drop a mine, move here and so on. Each turn would take up so many seconds and once everyone had what their team was going to do entered the game would create a short movie displaying the results, then everything would be updated and the next turn would take place.
0

Share this post


Link to post
Share on other sites
Thief: The Dark Project. It changed the first person genre by removing the idea of killing everything you see, and even making it counterproductive to do so. And by adding the stealth element, including use of shadows to hide in and other visibility cues. And the way sound was used not only to set the atmosphere, but as feedback on how stealthy you were, and on the arousal levels of the NPCs, was innovative.
0

Share this post


Link to post
Share on other sites
Final Fantasy VII

- DarkMage139
"Real game developers don't change the rules. Real game developers don't break the rules. Real game developers make the rules!"
"Originality (in games) is the spice of life!"
0

Share this post


Link to post
Share on other sites
Oddworld: Abe''s Oddysee -- I didn''t see THAT one coming! An innovative platformer... who knew?

Grim Fandango -- Adventure gaming dead my ass! Just when I was perfectly happy playing Indiana Jones and the Fate of Atlantis LucasArts threw this in my face and blew me away.

------------------------------
Changing the face of adventure gaming...
Atypical Interactive
0

Share this post


Link to post
Share on other sites
No offense, R_T_S, but this feels like it is a lounge topic. What''s the difference between a lounge topic and a design topic? Glad you asked:

Lounge: "What''s the most original game you''ve played?"

Design: "What''s the most original game you''ve played AND WHY?"

Same goes for the worst game ever post.

Anyway, most original would have to be a tie between Tenchu: Stealth Assasins (for all of the reasons above attributed to Thief) OR Parappa the Rappa (For being a strange cousin to Toejam and Earl).
0

Share this post


Link to post
Share on other sites
KingPin: Hasn''t come out yet, but I played the demo and it looks really cool (an original also), it is like an fps, but you can holster your weapon, and if you don''t people will attack that you see, and it is bad to kill everyone. You can buy stuff and hire people to be your bodyguards/mobsters.

Carmageddon: Its the only car racing game I''ve played where you can run people over and get points for it, but there are probably more.

-piksel
My site
0

Share this post


Link to post
Share on other sites
A couple years ago, I played a cool game on my old Mac called Escape Velocity. It allows you to takes all sorts of missions ranging from carrying cargo and passengers to fighting off space pirates. There are like 15 ships you can buy, and you can board ships and plunder their cargoes. There are also a lot of weapons and ship upgrades you can buy. When you get tired of the standard missions and upgrades, there are a multitude of plug-ins that add missions, ships and weapons. Very cool, and I think original, game. Too bad they never ported it to the PC . (If you have a Mac and want to download the trial version, it''s shareware, you can go to www.ambrosiasw.com)

Visit our web site:
Asylum Entertainment
0

Share this post


Link to post
Share on other sites
Well, it''s not from the last 3 years, but anyway:
I still haven''t seen anything even close to the originality of Elite series - The Final Frontier for example!

0

Share this post


Link to post
Share on other sites