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LiTWoL

Hexagonal map/terrain drawing?

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LiTWoL    122
it is just recently came to my attention that terrains may be drawn with hexagonal shapes. at first i was confused and immidiately regected the option. but then i thought of it a lil more and looked up few pictures to help me visualize.. and eventually i thought that this is a prety good idea fo drawing maps: http://www.stellapolaris.info/forums/attachment.php?s=&postid=2450 http://www.stellapolaris.info/forums/attachment.php?s=&postid=2465 http://www.stellapolaris.info/forums/attachment.php?s=&postid=2466 any ideas/comments? Email: d_3_lvl_0_n_s_oleg@hotbox.ru AIM: LiTWoL contact me if you have any comments or suggestions.

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Guest Anonymous Poster   
Guest Anonymous Poster
There are three regular shapes that can be tiled over a plane like that. Squares (obviously), hexagons, and triangles (you can divide a regular hexagon into 6 regular triangles, so these two are related sort of). Video games tend to use squares (or rotated and stretched squares) because the calculations are easy and the square pattern is pretty consistent. For hexagons and triangles, the calculations are slghtly trickier but not significantly so. The main thing is that something walking across a line of hexigons may appear to be needlessly walking back and forth. Board games (and turn based strategy games) tend to favor hexagons, since in those games a straight line walking motion isn''t needed.

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