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How to build a scene graph?

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Well, first off, a scene graph for a mesh? I can only assume you mean like Torso -> Arm -> Hand -> Fingers, etc etc? Well anyway, you''d have to know what was the Arm, Torso, Hand, and all that. Therefore, you''d probably have to have some method of tagging each object (perhaps in the modeler?) or if each has a different material/texture, you could construct a scene graph by that method. But it''s pretty much, make a SceneNode object for the Torso, and Add a SceneNode child object RightArm to the Torso object, etc etc.

Chris Pergrossi
< ctoan >
My Realm

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