Archived

This topic is now archived and is closed to further replies.

How to build a scene graph?

This topic is 5313 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Well, first off, a scene graph for a mesh? I can only assume you mean like Torso -> Arm -> Hand -> Fingers, etc etc? Well anyway, you''d have to know what was the Arm, Torso, Hand, and all that. Therefore, you''d probably have to have some method of tagging each object (perhaps in the modeler?) or if each has a different material/texture, you could construct a scene graph by that method. But it''s pretty much, make a SceneNode object for the Torso, and Add a SceneNode child object RightArm to the Torso object, etc etc.

Chris Pergrossi
< ctoan >
My Realm

Share this post


Link to post
Share on other sites