Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


what is the math for a turning car???

This topic is 5532 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Could someone please tell me what the math is for calculating the rotation point in comparison with the angle of the front car tires. I need to know this in order to make a car turning look realistic. Any help is appreciated

Share this post

Link to post
Share on other sites
I don''t know for sure, but if the angel is 90° the radius r is the distance between the front and the back axis.
and if it is 0° its infinit, so you should try
r = d/sin(angel)
with d as the distance between the front and rear axis.
the point of around the car then would turn would be the distance r to the left or right of the front tires under the angel of the tires.
try it and check if t looks realistic.
as I know my friend math and the close relation of uncle angel and grand ma circle I belive it could be right.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!