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TGA Loader/Textures (Lesson33)

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Is there a way to have the loader for uncompressed and compressed tga load the files and create a texture in the same way? What i mean by this is that if you set the TexCoord for the uncompressed tga texture it shows ok. but if you use those same coords for the compressed tga then it shows horizontally and vertically flipped. I was able to fix the horizontal but i could not fix the vertical flip. Also i was wondering when you use texture coordinates, does (0,0) mean the botton left of the texture? it seems that that is what i have seen, but i just wanted to confirm it. Thank You, Paul

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