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D3D->OpenGL...DirectDraw->???

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Hi all, I know this may seem like a n00bish question, and that''s because it is. From what I understand Direct3D and OpenGL do pretty much the same thing. But is there an OpenGL-ish equivalent to DirectDraw? Thanks.

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quote:
Original post by neurokaotix
I can''t wait until DirectDraw is no longer in use.

James Simmons
MindEngine Development
http://medev.sourceforge.net


That will not be a very long wait ;-)

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DirectDraw was dropped in DX8 because everything that it could do, Direct3D can do.

The same thing happened with OpenGL (except that there never actually *was* a seperate 2D thing). It was dropped because everything that it could do, OpenGL could do too.

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.

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quote:
Original post by superpig
DirectDraw was dropped in DX8 because everything that it could do, Direct3D can do.

The same thing happened with OpenGL (except that there never actually *was* a seperate 2D thing). It was dropped because everything that it could do, OpenGL could do too.

Superpig
- saving pigs from untimely fates, and when he''s not doing that, runs The Binary Refinery.



I may be wrong, but don''t Direct3D run off of DirectDraw? Look at all the DirectX 7x samples, you have to initialize DirectDraw to even run 3D. I don''t think DirectX 8x dropped DirectDraw but integrated it more to run behind the scene? Am I wrong? I have been wondering this myself...


-UltimaX-

"You wished for a white christmas... Now go shovel your wishes!"

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quote:
Original post by ZealousElixir
I certainly never would, but you might be interested in providing something to back that up.


Cross Platform easy to use with OpenGL and 2d.

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Guest Anonymous Poster
SDL is definately the closest equiv.

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