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InsaDe

3D Engine

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Can you advice to use some cool finished 3DEngine for games? And what your opinion about this: use ready or create own? -------------------------- Free your imagination...

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Hi,

I think that In all cases (except when you don''t have the time) it is better to create your own 3d engine. Why? Because most of the times there are some features of the engine you won''t need... you can always change the engine... but I think that''s more confusing... Plus, you learn much more

Hasta

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What you think about Torque Engine from GarageGames?


--------------------------
Free your imagination...

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If you really don''t want to create your own, and don''t know where to spend your money... sure! why not?

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I personally prefer making your own engine, because that''s the best way to learn things. And that''s the goal, isn''t it?

"My basic needs in life are food, love and a C++ compiler"
[Project AlterNova] [Novanet]

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I like Ogre

The question should be this....

Do you like designing games and doing artwork, or do you like programming games?

If you enjoy programming more, then you should create your own engine. If you prefer to get things done, and just wanna design games, you''ll push out more games if you use an existing engine...At the cost of some flexibility

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quote:
Original post by Captain Goatse
Doom III
lol, but I''m not sure InsaDe has $300,000 to throw around.

quote:
Original post by InsaDe
And what your opinion about this: use ready or create own?

Well, for me, it''s create your own. I want to be a core technologies programmer (designing/creating engines, etc.), so designing/creating engines is good practice. There are different conditions for writing your own engine, or using a ready-made one. If you have a burning idea for a game, and want to get started on it without having to write an engine yourself, then you want a ready-made one. However, if you want your game to run on your code (or you''re a control freak, like me ), then creating your own engine from scratch is the answer...



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