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DirectInput after loosing windows focus

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hi, When my game''s window looses the focus, and gets it again, DirectInput doesn''t react anymore. How can I solve this problem? (I call GetDeviceState every frame) bye chris

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When th window lost his focus you have to acquire the keyboard and thw mouse again.
The code is something like that:

if(FAILED(pKeyboard->GetDeviceState(sizeof(KeyboardState),(LPVOID)&KeyboardState)))
{
pKeyboard->Acquire();
if(FAILED(pKeyboard->GetDeviceState(sizeof(KeyboardState),(LPVOID)&KeyboardState)))
{
return false;
}
}

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