Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Batching from meshes.

This topic is 5531 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I want to try to batch the poly''s from my meshes, but I am having a couple of problems. Currently I have a function called "RenderModel" which will render a D3DXMesh object onto the screen. It flips through each poly and outputs it with "DrawSubset." Using this routine, I draw a grid of boxes that makes up a map, kind of like rollercoaster tycoon. Now, instead of calling this function several times, and each time drawing each subset seperately, i''d like to get all the information into one vertex buffer and spit it out. Can anyone get me pointed in the right direction on what I need to do here? I am still somewhat a beginner with vertex buffers, I have used them a little, but i''m a little shaky on them. Any help on how I can go about optimizing this and batching the polys would be appreciated, even if it is just a pointer in the right direction or link to a resource! Thanks!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!