Articals on Automatic Sprite Generation

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2 comments, last by PaulCesar 20 years, 10 months ago
Ok, forgive me if this is a little to simple a topic, or a given. But does anyone have any pointers to articals on Automatic Sprite Generation. What i mean by that (since i coined the term myself) is whereas in a 2d game, the sprite can wear articals of clothing, hats, have differnet hair styles exc. (typical in a MMORPG, but not only use) I know this is probably a really simple topic, one i could probably solve on my own, but i would like to know if there is any information abroad which could quicken things up.
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You draw them piece by piece, and do whatever technique you use to change their color.
Is the rendering of the spritebase done beforehand. Sometimes the pieces of sprites are different sizes and/or locked in different locations. I am not talking simple pallet changes, but entire pieced sprites. Actualy im only doing seperate weapon and head at the moment (for emotion and battle)
Don't do it before hand unless you have to because it would be a bit slower (just count the number of blits). The only thing you have to watch for is getting the sort order from back to front.

Mark
Bytten Independent Games Magazine
http://www.bytten.com
Sound Effects For Game Developers
http://www.indiesfx.co.uk

[edited by - Mark Sheeky on May 28, 2003 3:37:19 PM]

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