• Advertisement


This topic is now archived and is closed to further replies.

Alpha Blending

This topic is 5413 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey all, I have a quick alpha blend problem... (prolly something stupid I''m overlooking) I have a blended object that rotates about its own origin... When it rotates, it will be blended perfectly until some threshold (theta) and then the blending will stop working properly and it will display as completely opaque until some other threshold (phi). Am I forgetting to do something? My blend func is. GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA THanks for the help, LR

Share this post

Link to post
Share on other sites

  • Advertisement