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Neoteric

Easy Vehicles?

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I''m all set to start learning rigid body''s, but I''m writing a 3D engine where I can only have very low processor overheads, Flash Actionscript to be exact. I want to make a motorbike or car to drive over my quadtree landscape, but I''m wondering if there''s a simpler way. For a motorbike could I use just two particles bound by a spring to represent the wheels? I assume that games like Stunt Car Racer on the Speccy.. http://website.lineone.net/~dave_b/Speccy/SCR3.GIF didn''t use full rigid bodys, am I right thinking that? Could it be done similarly to how I suggest? Or another way? Any input or links would be appreciated. Thanks.

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If a physics engine is hardly affordable, I would rather advise an arcade solution : approximate it using your own methods, just to make it look real.

ToohrVyk

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http://www.miata.net/sport/Physics/

http://www.oxforddynamics.co.uk/

http://opende.sourceforge.net/

http://magic-software.com

http://www.gamasutra.com/resource_guide/20030121/kennedy_01.shtml

These are pretty advanced phsyics links, but... if you want rigid bodies, there is no way around it, unless you hack it to bits.

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