Easy Vehicles?

Started by
2 comments, last by Neoteric 20 years, 10 months ago
I''m all set to start learning rigid body''s, but I''m writing a 3D engine where I can only have very low processor overheads, Flash Actionscript to be exact. I want to make a motorbike or car to drive over my quadtree landscape, but I''m wondering if there''s a simpler way. For a motorbike could I use just two particles bound by a spring to represent the wheels? I assume that games like Stunt Car Racer on the Speccy.. http://website.lineone.net/~dave_b/Speccy/SCR3.GIF didn''t use full rigid bodys, am I right thinking that? Could it be done similarly to how I suggest? Or another way? Any input or links would be appreciated. Thanks.
Advertisement
If a physics engine is hardly affordable, I would rather advise an arcade solution : approximate it using your own methods, just to make it look real.

ToohrVyk

http://www.miata.net/sport/Physics/

http://www.oxforddynamics.co.uk/

http://opende.sourceforge.net/

http://magic-software.com

http://www.gamasutra.com/resource_guide/20030121/kennedy_01.shtml

These are pretty advanced phsyics links, but... if you want rigid bodies, there is no way around it, unless you hack it to bits.

Everything is better with Metal.

Thanks guys.

I figure I might as well learn the whole lot while I''m at it now.

This topic is closed to new replies.

Advertisement