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Basiror

Perspective&Orthographic matrix *explanation*

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hi i just passed my finals and now i want to mess around with perspective and orthographic matrices i learned the basics of matrices on my own cause in school we never did anything into this direction *fuck education minister* so what i am looking for is an in depth description of how you get a perspective/orthographic matrix i have already search the gamedev.net articles but they only present facts without proof thx in advance..

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For proofs, you could look in some formal textbooks, such as the classic "Computer Graphics: Principles and Practice" by Foley, van Dam, et al. Outside of the books or a classroom, you may not find a proof.

If you''re good a math, you could try to prove the solution yourself, .

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.

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deriving transformation matrices is easy but projection ? roflmao

i think i gonna analyse them by passing simple values to them

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quote:
Original post by Basiror
deriving transformation matrices is easy but projection ? roflmao

i think i gonna analyse them by passing simple values to them


Nothing wrong with that, .

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.

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