LOD Dependant Ray-Bezier Patch Intersection

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1 comment, last by MButchers 20 years, 11 months ago
Hello all, does anyone have any good links, info on LOD dependent ray-bezier patch intersection. The reason for LOD dependency is so that objects wont bounce of faces that arent visibly there. Currently the only method ive thought of is to generate the patch and do collision detection against the resultant triangles ( possibly using an octree to speed this up ). are there any other fast/faster methods. Thanks in advance. Mark
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You might look around the University of North Carolina at Chapel Hill''s website. They''ve done lots of work in collision detection, and have extensive publications (most difficult to read though):

www.cs.unc.edu/~geom/collide/packages.shtml

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
Many thanks Graham, shall take a look.

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