LOD Dependant Ray-Bezier Patch Intersection
Hello all,
does anyone have any good links, info on LOD dependent
ray-bezier patch intersection.
The reason for LOD dependency is so that objects
wont bounce of faces that arent visibly there.
Currently the only method ive thought of is to
generate the patch and do collision detection
against the resultant triangles ( possibly using
an octree to speed this up ).
are there any other fast/faster methods.
Thanks in advance.
Mark
You might look around the University of North Carolina at Chapel Hill''s website. They''ve done lots of work in collision detection, and have extensive publications (most difficult to read though):
www.cs.unc.edu/~geom/collide/packages.shtml
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
www.cs.unc.edu/~geom/collide/packages.shtml
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
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