Do you have a demo?
-- Steve --
Blue Fang Games
levels changing in realtime.
let the enemy be this super-god, witch have the power to change the level! The goal could be to destroy the super-god! Then let the super-god try to stop the player, by changing the level! (this would explain why the level change or "make sence" as Desco talked about)
if not a super-god, let there be someone or something witch changes the level, and have a goal with the level change.
if not a super-god, let there be someone or something witch changes the level, and have a goal with the level change.
The kind of game that I''m suggesting is one which would be concentrated on second-to-second and minute-by-minute action, maybe a racing game, or a "streamlined" shoot''emup. It wouldn''t be about stopping at locked doors, or getting stuck, but about continuous and spontaneous action. You wouldn''t have saved games, but you might have ascending difficulty levels, like in Tetris.. where level 2 is faster than level 1. Maybe the higher difficulty levels would introduce greater numbers of obstacles. They would probably be a test of skill and quick thinking.
It would be the kind of game that you could experience "the flow" http://www.mhbestlife.com/who_leads_entry.html
and really get into the groove of seeing what is happening next and acting on it.
Maybe you could have a game where you roll down a randomly generated pipe.. You would have to keep on the track instead of falling into space. The level would just keep being generated as you went.
Perhaps, instead of "randomly adding scenery", you could have scenery that moves in a predictable manner. Ie. Walls that slide from one side of the map to the other "bouncing" off the edges of the arena like a ball. (Think of the moving obstacles in Zelda that slide left and right).
It would be the kind of game that you could experience "the flow" http://www.mhbestlife.com/who_leads_entry.html
and really get into the groove of seeing what is happening next and acting on it.
Maybe you could have a game where you roll down a randomly generated pipe.. You would have to keep on the track instead of falling into space. The level would just keep being generated as you went.
Perhaps, instead of "randomly adding scenery", you could have scenery that moves in a predictable manner. Ie. Walls that slide from one side of the map to the other "bouncing" off the edges of the arena like a ball. (Think of the moving obstacles in Zelda that slide left and right).
A great suggestion. Once I downloaded this demo of a random terrain generator that kinda fit this description, although it was very simple, didn''t have walls or anything, didn''t change directions (made in DarkBasic, if anyone cares). But it started me thinking of something along those lines.
It''d be fun to play a game kinda like Descent where the level generates on the fly like that -- it''d be a great combination of fast paced action and utter confusion, since you never know when the tunnel''s gonna turn or something.
I don''t know how you''d make realistic-feeling FPS maps on the fly, if thats what you''re referring to. That would take some serious technical research. But if you can think of a way to do it, more power to ya.
****************************************
Brian Lacy
ForeverDream Studios
Comments? Questions? Curious?
brian@foreverdreamstudios.com
"I create. Therefore I am."
It''d be fun to play a game kinda like Descent where the level generates on the fly like that -- it''d be a great combination of fast paced action and utter confusion, since you never know when the tunnel''s gonna turn or something.
I don''t know how you''d make realistic-feeling FPS maps on the fly, if thats what you''re referring to. That would take some serious technical research. But if you can think of a way to do it, more power to ya.
****************************************
Brian Lacy
ForeverDream Studios
Comments? Questions? Curious?
brian@foreverdreamstudios.com
"I create. Therefore I am."
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